Price terms as published
Each line is the vendor’s own wording, split from the price capture checked on 2026-09-08. Nothing here is rounded, converted or re-worded — the full sentences stay in the review below. Lines that carry only a price continue the plan named on the line above, in the vendor’s own order.
| # | Plan / term | Checked |
|---|---|---|
| 1 | Free ($0) | 2026-09-08 |
| 2 | Pro $39/mo (390 X) | 2026-09-08 |
| 3 | Ultra $99/mo (1,100 X) | 2026-09-08 |
| 4 | Business $299/mo (3,700 X) | 2026-09-08 |
| 5 | Enterprise custom | 2026-09-08 |
One-liner: vibeX (vibe-x.app) is a “vibe coding” platform — describe an app in one prompt and it generates a deploy-ready web app, 3D scene, or game, powered by Claude Opus under the hood. It bills on a credit system called “X,” with tiers from Free (100 X) up to Business (3,700 X/mo), and you can top up mid-month at $10 per 100 X.
Verified facts (checked 2026-09-08, official billing page)
| Attribute | Value | Source |
|---|---|---|
| Base model | Claude Opus (“deep analysis by Claude Opus delivers deployment-ready results”) | official billing page — “Only on vibeX” section |
| Billing unit | “X” credits — consumed per generation, Autofix, AI Agent runs | official billing page |
| Free tier | $0/mo — 100 X, 200 visitors/mo, 1 app, free subdomain (*.vibe-x.app) |
official billing page |
| Pro | $39/mo (monthly) / $31/mo billed yearly ($375/yr) — 390 X, 10K visitors/mo, custom domain, AI Agent, Autofix, Stripe payments | official billing page |
| Ultra | $99/mo / $79/mo yearly ($950/yr) — 1,100 X, 50K visitors/mo | official billing page |
| Business | $299/mo / $239/mo yearly ($2,870/yr) — 3,700 X, 200K visitors/mo, 5 team seats, team dashboard | official billing page |
| Enterprise | Custom quote — X amount on consultation | official billing page |
| Overage top-up | $10 per 100 X, min purchase 100 X, multiples of 10 | official billing page — “Buy More X” section |
| Annual discount | ~20% off (matches 20% “Save 20%” toggle on billing page) | official billing page — Monthly/Yearly switch |
| Deploy | Global edge instant deploy, built-in | official billing page — all tiers |
| Custom domain | Pro and above (Free is *.vibe-x.app subdomain only) |
official billing page |
What each tier actually gets you
The tier sheet lists a lot of checkmarks, but the real deltas between tiers are three things: X volume, visitor count, and team seats. Everything else — the generation quality, Autofix, AI Agent, the built-in component library — kicks in at Pro and stays the same through Business.
Free is a pure trial: one app, 100 X, 200 monthly visitors. Enough to test whether “describe an app, get a deployed app” works for your use case, not enough to run anything real.
Pro ($39/mo) is the working tier. It unlocks custom domain, Autofix (auto error resolution), AI Agent (Request Refiner + AI Worker inside the app), the built-in chat/video/payment library, and Stripe integration. 390 X is the budget you have to learn how fast credits burn.
Ultra ($99/mo) gives you roughly 3× Pro’s X and 5× Pro’s visitors. No new features — just more volume.
Business ($299/mo) adds team features: 5 account seats and a team dashboard. 3,700 X is about 9.5× Pro.
What “X” actually buys
The billing page never defines exactly how much one generation costs in X — the ratio is implicit. You can infer a few things from the tier math:
- Free = 100 X for 1 app. If one app costs roughly 100 X to generate, that lines up with “free trial = one build.”
- Pro = 390 X for $39 → roughly 10 X per dollar on the base plan.
- Top-up = 100 X for $10 → exactly 10 X per dollar, same rate as Pro. So there’s no penalty for topping up mid-month vs. upgrading.
What burns X? The page lists these as credit-consuming: generation itself, Autofix runs, AI Agent runs. Autofix in particular is a quiet credit drain — if it’s detecting and fixing build/runtime errors automatically, each fix attempt is another generation.
Things the landing page doesn’t volunteer
- No code export mentioned. The page talks about “instant deploy” and “full domain ownership,” but nowhere does it say you can export the source code. If you build on vibeX, you might be building on vibeX — not just prototyping there.
- “90% complete in one generation” is a marketing claim. The Opus-under-the-hood part is verifiable from the page copy, but the 90% figure is vendor-stated with no benchmark.
- Autofix is “3-step strategy,” not a guarantee. The page says it “automatically detects build/runtime errors and fixes them” — but “your app heals itself without a developer” is the kind of line you should treat as aspirational, not contractual.
- Built-in library = vibeX’s own. Real-time chat, video chat, Stripe payments — these are vibeX-built components, not integrations with third-party services. Whether that’s a plus or minus depends on whether you want to lock into their stack.
- No free trial of Pro. You either start on Free (100 X) or jump straight to paid. Given that 100 X is basically one app generation, the trial surface is thin.
The pattern
vibeX sits in a crowded 2026 category — AI app builders / vibe coding platforms — with a differentiator of built-in 3D and game generation alongside regular web apps. Most competitors do web-only; vibeX throws 3D and game creation into the same prompt flow. The risk profile is the standard one for no/low-code AI platforms: you’re betting on their execution speed, their credit accounting, and whether the generated output is good enough that you don’t need to leave the platform.
Sources
- https://vibe-x.app/billing (all tier pricing, X allocations, feature matrix — verified 2026-09-08)
- https://vibe-x.app/home (product overview, model claim, feature descriptions — same day)
- https://vibe-x.app/about (company info — same day)
- https://vibe-x.app/features (feature breakdown — same day)